top of page

Alternative Rolls For Attribute Generation

By Felipe Lohan Pinheiro da Silva

Older RPG systems prefer the method of rolling 3d6. Newer ones prefer [4d6 – drop lowest]. Below I present some alternatives to random attribute generation; the numbers inside the parenthesis are the minimum and maximum values. All These ones have an average value of 10. If your game system uses the base value of 50, just multiply the result by 5.

d2: 2d2+7 (09 to 11) 4d2+4 (08 to 12) 6d2+1 (07 to 13) 8d2-2 (06 to 14) 10d2-5 (05 to 15) 12d2-8 (04 to 16) 14d2-11 (03 to 17) 16d2-14 (02 to 18) 18d2-17 (01 to 19)

d3: 2d3+6 (08 to 12) 3d3+4 (07 to 13) 4d3+2 (06 to 14) 5d3 (05 to 15) 6d3-2 (04 to 16) 7d3-4 (03 to 17) 8d3-6 (02 to 18) 9d3-8 (01 to 19)

d4: 2d4+5 (07 to 13) 4d4 (04 to 16) 6d4-5 (01 to 19)

d5: 2d5+4 (06 to 14) 3d5+1 (04 to 16) 4d5-2 (02 to 18)

d6: 2d6+3 (05 to 15)

d7: 2d7+2 (04 to 16) 3d7-2 (01 to 19)

d8: 2d8+1 (3 to 17)

d9: 2d9 (2 to 18)

d10: 2d10-1

The methods with a 8 to 12 range of values (4d2+4 or 2d3+6) may be preferred by GMs who want to run “sober” games.

Keep in mind that many of the options above suppose you have access of exotic physical dice, or use a digital electronic dice roller.

1 view0 comments

Recent Posts

See All

İnvisibility Tales

https://www.paypal.com/donate/?hosted_button_id=8TLMZL47ZQBZ4 By Felipe Lohan Pinheiro da Silva ☙İnvisible Threats & Blind Weaponmasters❧...

Comments

Rated 0 out of 5 stars.
No ratings yet

Add a rating
bottom of page