By Felipe Lohan Pinheiro da Silva
This is a core class of packmule, w/ an arcane flavor.
Hit Die: [Standard Hit Die]+4 (see the «Standard Hit Die» entry in the «RPG Shared Libraries» section.) (for example, the human normal d8 becomes a d12, etc).
Armors & Shield: Any.
Weapon Proƒіciency: All melee weapons, including the improvised ones. [Ranged/Throwing] weapons can be used at point blank range provided that the character in this class can reasonabily know the basic [woking principle/operating mechanism] behind using them.
☙Abilities❧
•Arcane Packmule Strength: Arcane energy bolstered your strength to carry cargo. Increase your level in this class to your a[bility/ttribute] score for purposes of encumbrance and weight [carry/pull/push/lift]ing. If your system allows 0th-level characters to get a class, treat the 0th-level character as if he was a 1st-level character in this class for this purpose.
•Arcane Hardened Skin: See the entry in the «RPG Shared Libraries» section.
•Substitution Roll – Strength: See the entry in the «RPG Shared Libraries» section.
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