By Felipe Lohan Pinheiro da Silva
This is an concept of a core class that will be the party’s «ƒіrst-aid kit», but w/out divine healing spells.
☙Abilities❧
•You’re at least a general practioner, having all the skills of one.
•In magical settings, have the same spell progression of the cleric [and/or] the paladin solely for purpose of using healing spells. However, his spells are classiƒіed as arcane.
•You’re proƒіcient in using the medical alchemical substances made by alchemists (healing potions, etc.).
•You’re proƒіcient in using surgical tools (scissors, scalpels, etc.) as weapons; you’re also proƒіcient w/ powered surgical saws, if you live in a relatively «modern» technological setting. You’re also proƒіcient w/ [personal/service] guns (pistols, [rifl/carbin]e, shotguns, etc; this also include crossbows).
•You’re proƒіcient in wearing coats up to trenchcoat-length, protective suits (aprons, medical gowns, protective suits against nuclear and biological and chemical hazards, hazmat suits, etc.), and light ballistic [suit/vest/body armor]s.
•At the GM’s discretion, depending on the setting (specially in the horror ones), you may have (or acquire during the campaign) some knowledge about «weird science», specially if this is plot-relevant.
☙Moves❧
•Anatomy Attack: You spend one turn studying the anatomy of your target. If you attack him after this time, you can make an attack that’s subject of the same rules of the [Rogue/Thief/Assassin]’s Sneak Attack.
•A Butcher For The Cannibals: You use your medical skill as a butcher, to separate the edible parts of a corpse. See the «Meat For Cannibals» note in the «RPG Shared Libraries» section. Depending on your needs and the tools you used to do it, you can use the other materials from the corpse (bones, body fat, etc.) as well; for example, you could use fat to make soap, etc.
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